Fury Home
A destruction roguelite where you run a paranormal extermination agency. Capture ghosts, smash possessed objects, investigate haunted locations, and bill the client. Stress goes down when walls come down.
Fury Home is a chaotic blend of horror roguelite, ghost hunting game, and supernatural action game, where every mission is a battle against both the paranormal and the property itself.
⚠ PLACEHOLDER NOTICE · Final Fury Home artwork is on its way. Image slots on this page are marked and ready to swap.
The spirits are moving in. You're moving faster.
Fury Home is a licensed, certified, and only-slightly-reckless paranormal agency operating in the city of Wreckton. Your job: exorcise the entities. What happens to the property in the process is, per contract clause 7, not your problem.
Storm haunted houses, capture ghosts, smash possessed objects and leave every job a little more demolished than you found it. The more you wreck, the calmer you feel — and the bigger the invoice you hand the client on the way out.
Fury Home — key art
Exorcise. Demolish. Invoice.
Destruction physics
Walls, furniture and floors all break. Chaos is a feature, not a bug.
Catch the entities
Track, trap and contain spirits with gear that mostly works most of the time.
Roguelite runs
Procedural contracts, permanent upgrades and a city that never stops being haunted.
Bill the client
Per contract clause 7, the property damage is not your problem. The invoice is theirs.
Nick — character art
The Crew
Nick
Field lead. Reads the contract very carefully before every job — and then does whatever it takes to get the spirit out, walls permitting.
An expert in ghost extermination, paranormal investigations, and accidental structural damage.
More members of the crew will be revealed soon as Fury Home expands its roster of specialists, misfits, and highly questionable professionals.